In search of aid and answers.
Level 6 Witch.
Initiative: 4[Improved Initiative]
AC = 12
Touch AC = 12 Flat-Footed = 10
BASE ATTACK BONUS: +3
Basic Melee Attack: +0
Basic Ranged Attack: +4
Saves: Fort; +4, Reflex; +4, Will; +6.
CMB +0 CMD +12
Feats: Extra Hex, Extra Hex, Improved Initiative.
Traits: Suspicious, Focused Mind.
Hexes: Slumber, Fortune, Healing, Evil Eye, Cackle, Fly.
Spells: (* = default prepared spells.)
Cure Light Wounds – Cures 1d8 damage + 1/level (max +5). *
Ill Omen *
Enlarge Person *
Cure Moderate Wounds *
Stinking Cloud *
Detect Magic – Detects all spells and magic items within 60 ft.
Guidance – +1 on one attack roll, saving throw, or skill check.
Stabilize – Cause a dying creature to stabilize.
Dancing Lights – Creates torches or other lights.
Famililar: Cat (Barnaby.)
Cat – Master gains a +3 bonus on Stealth checks
Time: 2nd—ventriloquism, 4th—silence, 6th—haste, 8th—threefold aspect, 10th—teleport, 12th—disintegrate, 14th—expend, 16th—temporal stasis, 18th—time stop.
Standard clothing, bedroll, lantern, flint and tinder
Cloak of resistance +1
Twisted Chanter’s Staff
Increase spell save DC: You can increase a spell’s save DC by expending charges. It is increased by 1 for every 2 charges used.
Empower spell: By expending three charges, you can increase the caster level of a spell as you cast it by 1.
2426 gold pieces and 12 silver pieces.
Languages: Common, Dwarven, Gnomish, Thalassian, Troll (incomplete).
Short and slight, Rosie’s large, solemn hazel eyes seem to swallow up most of her face. An otherwise unremarkable young woman of clear peasant stock with a deep tan and brown hair pulled back into a bun. A weather stained cloak trails behind her, the collar appearing to be trimmed in plush fur. The fur occasionally flicks an ear as it dozes, or opens a yellow slitted eye to stare balefully at the world.
The third eldest in a family of eleven and growing, for most of her life Rosie has been a live-in apprentice to Madame Eva, the local
wi healer. Despite the rest of her family electing to stay under the protection of the Menethils after their evacuation to Lordaeron during the second war, Rosie came back to Grand Hamlet to help her mentor see to the needs of the greatly reduced populace as they rebuild.
However of late dark shadows have begun to creep across their ravaged lands. Twisted magic thrums in the air. Grand Hamlet Council with its more earthly concerns have dismissed the witches’ warnings. And so Rosie, a newly minted journeyman, has been sent by her teacher to plead with Stormwind’s nobles directly.
Rosie is friendly, cheerful and childish in manner. After growing up mainly in the company of a half-crazed old woman and a cat, her social graces lack a certain polish (though she tries hard to be polite). Her sheltered country upbringing also seems to have left her with an astounding naivete about the world, but sometimes this almost seems affected.