Half-Orc Arcane Archer
Class: Sorcerer 1, Fighter 4
Caster Level: 1
Base Attack Bonus: +4
Armor Class: 19
Flat Footed: 15
+ 1 if within 30 feet of target
Full Attack – no Deadly Aim: + 10
1d8 + 3 damage + 1d6 BLACK FLAME
Full Attack – Deadly Aim: +8
1d8 + 7 damage + 1d6 BLACK FLAME
Trick Shot (disarm) : + 2 vs CMD
Machete attack: + 5, 1d6 + 1 damage
Level 0: 4
Level 1: 2
Bonus Feat: Eschew Materials
Bloodline Arcana: Your magic of creation and changing is hard to unravel. The DC to dispel transmutation or conjuration (creation) spells that you cast is increased by +4.
Protoplasm (Sp): At 1st level, you can create a ball of entropic protoplasm and hurl it at targets within 30 feet. This protoplasm acts as a tanglefoot bag that also inflicts 1 point of acid damage per round to a creature entangled by it. The protoplasm dissolves within 1d3 rounds. You may use this ability a number of times per day equal to 3 + your Charisma modifier. 6/day
Hawkeye + 1, 5’ increased range
Trick Shot (disarm) : +2
Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-orcs have a base speed of 30 feet.
Darkvision: Half-orcs can see in the dark up to 60 feet (see darkvision.)
Intimidating: Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
Level 0 – Save DC 13
4 per day
Level 1 – Save DC 14
3 per day
Point Blank Shot
Weapon Focus (Longbow)
Weapon Specialization (Longbow)
SKILLS 2 + int mod per level – 10 skill points to spend
Bluff (Cha) 0 +2
Climb (Str) 0 +1
Craft (fletching) (Int) 1 +3 +4
Fly (Dex) 0 +4
Handle Animal (Cha) 1 +3 +2 +6
Heal (Wis) 1 X +1
Intimidate (Cha) 0 +2 +2
Knowledge (arcana) (Int) 0
Knowledge (dungeoneering (Int) 0
Knowledge (engineering) (Int) 0
Knowledge (planes) (Int) 0
Perception (Wis) 3 X +1 +4
Profession (Wis) 0
Ride (Dex) 0 +4
Spellcraft (Int) 0
Survival (Wis) 3 +3 +6
Swim (Str) 1 +3 +1 +4
Use Magic Device (Cha) 0
Languages: Azerothian, Orcish
MW Mighty(+1) Composite Longbow – Blackflame
Machete (use shortsword stats)
Amulet of Natural Armor +1
Has a pet crow named Silt raised since first hatched. No combat aid.
Originally a human-prisoner / servant-guard.
Will add story soon.