- This game uses the ‘Spell Point’ spellcasting system variant, which can be found here.
- Spellcasters do not require spell components or focuses with a cost of one gp or less, as if they had the ‘Eschew Materials’ feat. Sorcerers recieve a Bloodline Feat at first level instead of the ‘Eschew Materials’ feat.
- The ‘Cure’ and ‘Inflict’ spell lines, as well as the Heal and Harm spells, now have a range of close rather than touch.
- Lay on Hands now has a range of 30 feet.
- Raising the dead: Any spell that returns a dead character to life must be cast within 4 hours of death, or the character is unable to be returned to life.
- The alignment and code of conduct requirements for Paladins have been removed, as there is no strict deity governing them.
- The feats Brew Potion, Craft Magic Arms and Armor, Forge Ring, and Craft Wonderous Item all require character level, rather than caster level, allowing non spellcasters to recieve the feats. Nonspellcasters must use some form of crafting skill related to the feats in their creation, and use their ranks of that skill as their caster level for determining the effects of the item.
- When crafting mundane items, you multiply your crafting roll result by the DC as normal, but the result is changed to gold pieces rather than silver pieces for the purposes of crafting time. This means that cheaper items can be crafted much faster, and expensive items won’t take months or years at lower levels. However, as this result can get extremely high at the higher levels. As such, you can only craft your current craft skill ranks x 500 gold worth of an item per week.